The addition of roguelike aspects is causing Like a Dragon Infinite Wealth to take a drastic swing. Unlike the static dungeons and levels found in previous Yakuza games, Infinite Wealth aims to include a maze-like ruin that changes its layout every time you explore it.
The page on the official website is in Japanese, therefore we had to utilize Google Translate to obtain the dungeon details in Like A Dragon: Infinite Wealth. The dungeon is described as a dangerous ruin in Hawaii or Yokohama in the official post. Every time you enter, the layout and the locations of the enemies change. Adding this to the games is a fairly wise move, as it increases the likelihood of conflicts that go beyond simple street clashes.
As a seasoned player, I am aware that these re-doable battle zones can get somewhat repetitive. You would frequently go back to a dungeon to grind and face the same set of adversaries over and over again. This ever-changing maze provides constant reasons to re-enter, including the opportunity to find new treasures, strong objects, and even the ability to save unfortunate explorers who have fallen into its depths.
The fact that Infinite Wealth features aides to guide you through the dungeons is awesome. Among other things, Nancy-Chan Lobster is back. The official page still talks about the mini-games and other things that are frequently in these games without mentioning any changes, so it doesn’t seem like the dungeon alterations won’t have an impact on the outside game world.
Dungeons seem to be much more than what is spoken about them, but since they are only covered in a paragraph while everything else receives far more attention, they choose to keep it secret. This is probably one of the factors causing the “monster playtime” that the creator mentioned a month ago.