Though The Last of Us series is well known for its brilliant writing, captivating storyline, and deep character development, the general consensus is that its gameplay isn’t the most intricate of any series. The Last of Us’s moment-to-moment exploring can become a little monotonous, with many extended gameplay segments feeling more like opportunities for people to reveal speech, despite the game’s consistently violent and captivating combat engagements. The gameplay has thankfully improved significantly from the second game in the series, and The Last of Us Part 2 Remastered shows just how much of an improvement there was.
With enhanced visuals, DualSense compatibility, and entirely new game modes, The Last of Us Part 2 Remastered has emerged as the gold standard for playing the contemporary masterpiece. However, some of the greatest moments in The Last of Us Part 2 Remastered don’t actually include brand-new features or improvements; rather, they involve an old mechanism being given a second chance to shine, and No Return aching Exchange that for The Last of Us’ Workbench.
The Last of Us Part 2’s No Return Mode Makes the Workbench Feel More Important Than Ever
Loot Has Never Been More Precious Than in The Last of Us No Return
With a feature that is obviously greatly influenced by the survival horror subgenre and titles such as Resident Evil, The Last of Us series makes sure that players are never short on supplies or ammunition. Players will often only have enough ammo to get through a combat engagement or enough healing supplies to recover from a boss fight, though this rule can be broken on lesser levels. As a result, players spend a significant amount of the game scouring cabinets, chests, and drawers for any shred of treasure. This makes exploration a crucial component of The Last of Us’ basic gameplay cycle.
In The Last of Us, loot has always been crucial, but in the No Return mode of The Last of Us Part 2 Remastered, that is even more true. No Return is a roguelike game in which players fight in numerous consecutive encounters. The main focus of the mode is on character and weapon upgrades, crafting, and weapon upgrades. Players can resupply their equipment at a hideout in between encounters. Every piece of treasure seems even more significant in The Last of Us Part 2 Remastered’s No Return mode, where a well-chosen loadout and upgrades can spell the difference between finishing a run and dying instantly.
Every Workbench Improvement Seems Vital in The Last of Us, With No Turnaround
The Weapon Workbench, a feature that has only gotten more important with each successive remaster and remake, is by far the brightest star of The Last of Us Part 2 Remastered’s No Return mode. The Weapon Workbench is a very helpful tool in The Last of Us Part 2’s story mode. It lets players exchange their treasure for upgraded weapons and gives them a cute little animation in the process. Weapon workbenches have a significantly bigger role and are even more enjoyable to utilize in No Return.
More so than in the original game, weapons are essential to The Last of Us Part 2 Remastered’s No Return mode. Every character starts with a different weapon, which soon becomes their primary means of survival. Players will probably only have one weapon for the first several No Return encounters, therefore maintaining it upgraded becomes essential. The Workbench seems more fulfilling to use than it has ever felt because of The Last of Us Part 2’s excellent animations and the growing sense that this run might be the one that comes with every improvement.