High-end, occasionally endgame armor, the legendary Power Armor in the Fallout TV Series appeals to those who want to go in guns blazing with plenty of defense. Fallout 4 treats Power Armor nearly like a vehicle because it is a symbol of power for both the player and the Brotherhood of Steel. Power Armor looks as strong, intimidating, and weighty as the games do, despite its place in the franchise making it sound like something that might be easily messed up in a TV adaption like the planned Fallout series.
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According to the executive producer Jonathan Nolan the team’s process for making sure the Power Armor remained faithful to the Fallout series at a roundtable interview held in advance of CCXP23 in Sao Paulo, Brazil. The solution is found in a ruse employed for both the Drone Host in Christopher Nolan’s Westworld and the Xenomorph in the first Alien film.
Tall, strong, menacing, and inhumane—though the last is less significant to Power Armor—the Xenomorph had to possess all of these attributes at first sight, as though they embodied the whole might and weight of the Brotherhood of Steel. Because they knew it would work, Nolan and the crew employed the same technique to construct the Drone Host in Westworld and the Xenomorph in Alien. As Nolan clarified,
We applied a trick we picked up from Ridley Scott for the Power Armor. An exceptionally skilled, extremely tall, extremely slender stunt actor served as the model for the Xenomorph suit in the first Alien film. Because of this ploy, the complete Xenomorph was designed to have proportions that were a little “strange” for a human, making them look less human. They promised to do that with just one performance. We knew that method would work here because we used it exactly the same manner for the Drone Host in Westworld before.
Visual effects are a garnish, not the main course, according to Nolan, who insisted that actual special effects make up 90%+ of the Fallout television series. Naturally, Nolan called the crew’s visual effects artists the best in the world. The primal, emotional sense that a practically produced suit evokes is enhanced rather than overpowered by the visual effects artists’ contributions to the presentation.
In actuality, Aaron Moten, who plays Brotherhood of Steel’s Maximus, likewise commends the development of Power Armor suits. In contrast to summoning them while standing next to someone wearing a green screen costume, it was simpler to access someone’s emotions when one was standing next to them or performing alongside them.