Kuro Games’ Wuthering Waves character enhancement features include echoes. Discover what they are, how to obtain them, and more here.
During the course of Wuthering Waves, players will gather, level up, and combine a large number of Echoes. Having synergy throughout your builds and building a powerful squad both depend on having this equipment.
Everything you need to know about Wuthering Waves’ Echoes is provided here.
What do Wuthering Waves Echoes Mean?
Wuthering Waves has trinkets called echoes that characters can equip to increase their stats and unlock new powers. Echoes are comparable to Relics in Honkai Star Rail or Artifacts in Genshin Impact.
The Echo that appears first on the equip list will be the one that is highlighted, giving your character an active ability to help them in combat. These may consist of new attacks that can be combined with healing effects and/or boosts.
Since echoes have unique qualities of their own, you can combine them to add new qualities.
Equipping two Echoes from the same set will activate Sonata Effects, which are bonuses. These effects may also result from various attributes; however, this will depend on the equipped Echoes.
Additionally, by leveling up, echoes can have access to sub-stats and boost their stats.
How Can I Get Wuthering Waves Echoes?
Finding Echoes in Wuthering Waves is a rather easy task. In the open world, monsters have the potential to drop Echoes once you kill them. The Echo will then be yours if you rush up to it and press F to absorb it.
Generally speaking, an enemy will drop a better Echo the stronger it is. This implies that you should expect a better echo if you battle opponents that are more experienced. However, depending on your Data Bank level, Echo’s rarity may also change.
The Wuthering Waves Echo Cost
The maximum Cost that a character in Wuthering Waves can have an impact on how many Echoes they can equip. There are four price ranges for echoes according on their class.
- Typical: One Price
- Elite: 3 Price
- Master: 4 Expense
- Disaster: Four Expense
Get Data Bank levels in order to raise the Cost cap for your characters.
Every Echo in Whirling Waves
Wuthering Waves now has 52 Echoes, but with future upgrades, the developers probably will include more. This is a list of all the Echos that are available in Wuthering Waves version 1.0.
Echo | Class | Ability |
Aero Predator | Common | Summon an Aero Predator that throws a dart forward. The dart will bounce between enemies up to three times, dealing 18% Aero DMG each time it hits. |
Autopuppet Scout | Elite | Transform into Autopuppet Scout, dealing 170% Glacio DMG to the surroundings, and generate up to three Ice Walls to block off the enemies. |
Bell-Borne Geochelone | Calamity | Activate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on 91.2% of the current character’s DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for 15 seconds. The Bell-Borne Shield provides 50% DMG Reduction and 10% DMG Boost for the current team members and disappears after the current character is hit three times. |
Chaserazor | Elite | Transform into Carapace to perform a spinning attack that deals 70% Aero DMG, followed by a slash that deals 105% Aero DMG. |
Chasm Guardian | Elite | Transform into Chasm Guardian to perform a Leap Strike that deals 171% Havoc DMG on hit. Current character loses 10% HP after the hit lands. Periodically restores current character’s HP after five seconds for up to 10% of their Max HP. |
Chirpuff | Common | Summon a Chirpuff that self-inflates and blasts a powerful gust of wind forward three times. Each blast inflicts 24% Aero DMG and pushes enemies backward. |
Crownless | Overlord | Transform into Crownless and perform up to 4 consecutive attacks. The first two attacks deal 83.80% Havoc DMG each, the third attack deals 62.85% Havoc DMG two times, and the fourth attack deals 41.90% Havoc DMG three times. After the transformation, increase current character’s Havoc DMG by 12% and Resonance Skill DMG by 12% for 15 seconds. |
Cruisewing | Common | Summon a Cruisewing that restores HP for all current team characters by 1% of their Max HPs plus an additional 80 points of HP, up to four times. |
Cyan-Feathered Heron | Elite | Transform into Cyan-Feathered Heron and charge at the enemies, dealing 148% Aero DMG. This Echo Skill interrupts enemy Special Skills upon dealing damage. |
Diamondclaw | Common | Transform into Crystal Scorpion and enter a Parry State. Counterattack when the Parry State is over, dealing 30%+60 Physical DMG. |
Dreamless | Calamity | Transform into Dreamless and perform 6 consecutive attacks. The first five attacks deal 33.80% Havoc DMG each, and the last attack deal 169% Havoc DMG. |
Electro Predator | Common | Summon an Electro Predator to shoot the enemy five times. The first four shots deal 10.80% Electro DMG and the last deals 28.80% Electro DMG. |
Excarat | Common | Transform into an Excarat and tunnel underground to advance. In this state, you have the ability to change your direction and are immune to damage. |
Feilian Beringal | Overlord | Transform into Feilian Beringal to perform a powerful kick. If the kick lands on an enemy, immediately perform a follow-up strike. The kick deals 144.90% Aero DMG, and the follow-up strike deals 177.10% Aero DMG. After the follow-up strike hits, the current character’s Aero DMG increases by 12% and the Heavy Attack DMG increases by 12% for 15 seconds. |
Fission Junrock | Common | Summon a Fission Junrock. Generate a Resonance Effect that restores 2% HP for friendly units each time. If not in combat, you can pick up minerals or plants nearby. |
Flautist | Elite | Transform into Flautist, continuously emitting Electro lasers, dealing 33.30% Electro DMG for a total of 10 times. Gain one Concerto Energy every time a hit lands. |
Fusion Dreadmane | Common | Summon a Fusion Dreadmane that fiercely strikes the enemy, dealing 20% + 40 Fusion DMG. |
Fusion Prism | Common | Summon a Viridblaze Saurian to continuously spitfire, dealing 10.70% Fusion DMG 10 times. |
Fusion Warrior | Common | Transform into Fusion Warrior to perform a Counterattack. If the Counterattack is successful, the cooldown time of this skill will be reduced by 70% and 180% Fusion DMG will be dealt. |
Geohide Saurian | Elite | Summon a Viridblaze Saurian to continuously spit fire, dealing 10.70% Fusion DMG 10 times. |
Glacio Predator | Common | Summon a Glacio Predator that throws an ice spear, dealing 28.80% Glacio DMG on hit. Deal 2.88% Glacio DMG up to 10 times during the charging time, and 14.40% Glacio DMG when the spear explodes. |
Glacio Prism | Common | Summon a Glacio Prism that continuously fires three crystal shards, each dealing 24% Glacio DMG. |
Gulpuff | Common | Summon a Gulpuff that blows bubbles five times, each time dealing 14.40% Glacio DMG. |
Havoc Dreadmane | Elite | Transform into Havoc Dreadmane to perform tail strikes up to two times. Each strike deals 72.90% Havoc DMG. An additional strike will be performed on hit, dealing 48.60% Havoc DMG. |
Havoc Prism | Common | Summon a Havoc Prism to fire five crystal shards, each dealing 14.40% Havoc DMG. |
Havoc Warrior | Common | Transform into Havoc Warrior to attack up to three times, dealing 107.33% Havoc DMG each time. |
Hoartoise | Common | Transform into Hoartoise and slowly restore HP. Use the Echo skill again to exit the transformation state. |
Hoochief | Elite | Transform into Hoochief Cyclone and smack the enemies, dealing 149% Aero DMG. |
Hooscamp | Common | Transform into Hooscamp Flinger and pounce at the enemies, dealing 30% + 60 Aero DMG. |
Impermanence Heron | Overlord | Transform into Impermanence Heron to fly up and smack down, dealing 194.10% Havoc DMG. Long press to stay as Impermanence Heron and continuously spit flames, each attack dealing 34.83% Havoc DMG. Once the initial attack lands on any enemy, the current character regains 10 Resonance Energy. If the current character uses their Outro Skill within the next 15 seconds, the next character’s damage dealt will be boosted by 12% for 15 seconds. |
Inferno Rider | Overlord | Transform into Inferno Rider to launch up to three consecutive slashes in a row, each slash dealing 151.50%, 176.75%, and 176.75% Fusion DMG respectively. After the final hit, increase the current character’s Fusion DMG by 12% and Basic Attack DMG by 12% for 15 seconds. Long press the Echo Skill to transform into Inferno Rider and enter the Riding Mode. When exiting the Riding Mode, deal 12% Fusion DMG to enemies in front. |
Lampylumen Myriad | Overlord | Strike the enemies in front, dealing 30.40% Electro DMG. Summon Mech Waste to attack enemies. Mech Waste deals 200% Electro DMG on-hit and explodes after a while to deal 100% Electro DMG. After casting this Echo Skill, increase current character’s ATK by 12% for 15 seconds. Damage dealt by Mech Waste is considered Outro Skill DMG. |
Mech Abomination | Overlord | Strike the enemies in front, dealing 30.40% Electro DMG. Summon Mech Waste to attack enemies. Mech Waste deals 200% Electro DMG on-hit and explodes after a while to deal 100% Electro DMG. After casting this Echo Skill, increases current character’s ATK by 12% for 15 seconds. Damage dealt by Mech Waste is considered Outro Skill DMG. |
Mourning Aix | Overlord | Transform into Mourning Aix and perform two consecutive claw attacks, each attack dealing 98.40% and 147.60% Spectro DMG, respectively. After the transformation, increases current character’s Spectro DMG by 12% and Resonance Liberation DMG by 12% for 15 seconds. |
Rocksteady Guardian | Elite | Transform into Rocksteady Guardian and enter a Parry State. Upon being attacked, deal Spectro DMG equal to 5.18% of the current character’s Max HP, and perform a follow-up attack that deals Spectro DMG equal to 5.18% of the current character’s Max HP. Use the Echo skill again to exit the transformation. If the attack received is a Special Skill attack, interrupt the enemy’s Special Skill and perform a two-stage follow-up attack, each inflicting Spectro DMG equal to 3.45% of the current character’s max HP. |
Roseshroom | Elite | Summon a Roseshroom that fires a laser, dealing 35.67% Havoc DMG up to three times. |
Sabyr Boar | Common | Summon a Sabyr Boar to headbutt the enemy into the air, dealing 20% + 40 Physical DMG. |
Snip Snap | Common | Summon a Snip Snap that throws fireballs at the enemy, dealing 20% + 40 Fusion DMG on-hit. |
Spearback | Elite | Summon a Spearback to perform five consecutive attacks. The first four attacks deal 18.73% Physical DMG and the last deals 32.10% Physical DMG. |
Spectro Prism | Common | Summon a Spectro Prism to emit a laser that hits the enemy up to eight times, dealing 9% Spectro DMG each time. |
Stonewall Bracer | Elite | Transform into Stonewall Bracer and charge forward, dealing 70.40% Physical DMG on-hit, then smash to deal 105.60% Physical DMG, and gain a shield of 10.00% of current character’s Max HP. Use the Echo skill again to exit the transformation state. |
Tambourinist | Elite | Summon a Tambourinist that periodically emits Melodies of Annihilation. Friendly units hit with Melodies of Annihilation deal an extra Havoc DMG of 9% with their attacks, up to 10 times. |
Tempest Mephis | Overlord | Transform into Tempest Mephis to perform tail swing attacks followed by a claw attack. The lightning strike summoned by the tail swing deals 64.05% Electro DMG each time, while the claw attack deals 109.80% Electro DMG. After the claw hit, increase the current character’s Electro DMG by 12% and Heavy Attack DMG by 12% for 15 seconds. |
Thundering Mephis | Overlord | Transform into Thundering Mephis, engaging in a rapid assault of up to six strikes. The first five strikes deal 82.88% Electro DMG each, while the final strike inflicts 118.40% Electro DMG, with an additional 19.73% Electro DMG from the thunder. After the final hit, increase the current character’s Electro DMG by 12% and Resonance Liberation DMG by 12% for 15 seconds. |
Tick Tack | Common | Summon a Tick Tack that charges and bites the enemy. The charge from Tick Tack will deal 42.80% Havoc DMG to the enemy, and the bite will deal 64.20% Havoc DMG to the enemy. Reduces enemy Vibration Strength by up to 5% during five seconds. |
Traffic Illuminator | Common | Summon a Vanguard Junrock that charges forward, dealing 20% + 40 Physical DMG to enemies in its path. |
Violet-Feathered Heron | Elite | Transform into Violet-Feathered Heron and enter a Parry Stance. Counterattack when the Parry stance is over, dealing 180% Electro DMG. If attacked during Parry Stance, you can counterattack in advance and additionally recover five Concerto Energy. |
Whiff Whaff | Common | Summon a Whiff Whaff that triggers an air explosion, dealing 32.10% Aero DMG and produce a Low-pressure Zone. The Low-pressure Zone continuously pulls enemies nearby towards the center for two seconds, dealing 12.48% Aero DMG up to six times. |
Young Geohide Saurian | Common | Transform into Baby Viridblaze Saurian to rest in place and slowly restore HP. |
Young Roseshroom | Common | Summon a Baby Roseshroom that fires a laser, dealing 20% + 40 Havoc DMG. |
Zig Zag | Common | Summon a Zig Zag that denotates Spectro energy, dealing 30% + 60 Spectro DMG and creating a Stagnation Zone that lasts 1.8 seconds. |