We’ve reached the halfway mark in Modern Warfare 3 and Warzone Season 2, as we now have Season 2 Reloaded, which brings significant improvements and nerfs to the firearms. What you should know is as follows.
Fans of Call of Duty have always struggled with weapon balancing, and the addition of Warzone in recent years has made matters more difficult. As a result of the battle royale, there is some weapon disparity, which is something that players frequently complain about.
There have been several improvements to weaponry in recent years, some of which are exclusive to Warzone and others that are unique to multiplayer, particularly in Modern Warfare 3. Builds may get more difficult as a result, particularly if you enjoy exploring all aspects of the game.
Now that Season 2 has begun, we may expect more such adjustments, including the removal of some of MW3’s greatest weaponry. What you should know is as follows.
Every weapon update in Season 2 Reloaded for Warzone and Modern Warfare 3
Yes, significant weapon changes are included in the much-awaited Season 2 Reloaded update, which also brings with it a number of new skins, the Research Vessel POI in Warzone, and the multiplayer level Das Haus.
Among these adjustments are the heavily nerfed MTZ 762 and WSP-9, which are both rather popular.
Conversely, there are numerous enhancements available for firearms that have been gaining popularity. This includes the MCW and Holger 556, whose damage outputs have been altered.
As mentioned, some of these adjustments will only apply to Warzone, while others are unique to multiplayer. Thus, keep that in mind as you adjust your loadouts.
Below is a complete list of all the nerfs and buffs included in the weapon modifications for Season 2 Reloaded.
Weapon Modifications
Weapons of Assault
MWIII (MCW)
- The Near-Mid Damage was 24 but now stands at 26.
- Mid Damage climbed from 19 to 23.
Holger 556 (MW III)
- Maximum Damage increased from 35 to 38.
- The maximum damage range was raised from 33.02 meters to 36.83 meters.
- New Variable: Near-Mid Damage set atNovel Variable2 meters is the Near-Mid Damage Range setting. New Variable
BP50 (MWIII)
- Max Damage dropped from 30 to 28.
- The Near-Mid Damage dropped from 28 to 26.
- Hipfire spread minimum was raised from 2.2 deg/s to 2.4 deg/s.
- Maximum hipfire spread was increased from 6.3deg/s to 6.7deg/s.
- Spread of the tactical stance was increased from 2.8 deg/s to 2.9 deg/s.
- Aim down sight time was extended from 220 ms to 230 ms.
- reduced the aim down sight movement speed from 3.4 m/s to 3 m/s.
- Horizontal recoil was increased from 10.6 deg/s to 15.6 deg/s.
- Vertical recoil was reduced from 44.4 deg/s to 42 deg/s.
- Heavy Stock Forbearer
- Benefit of recoil rifle kick increased to 16% from 11%.
- Moat-40 Stock
- reduced the aim down sight time gain from 7% to 2%.
SVA 545 (MW III)
- shortened the sprint to fire time from 210 to 189 meters.
- reduced the aim down sight time from 250 ms to 230 ms.
RAM-7 (MW III)
- Max Damage Range dropped from 33.02 meters to 26.67 meters.
Combat Rifles
BAS-B (MWIII)
- Maximum damage was reduced from 39 to 38 (-3%).
- reduced the near-medium damage by 3%, from 33 to 32.
- Reduced maximum damage range (-14%) from 35.6 m to 30.5 m.
- The range of decreased near-medium damage is -6%, from 43.2m to 40.6m.
MTZ-762 (MWIII)
- Max Damage dropped from 42 to 40.
- Min Damage dropped from 34 to 32.
- The neck damage modifier was reduced from 1.3x to 1.1x.
- The Lower Torso Damage Modifier dropped from 1.1x to 1x.
- The Head Damage Modifier was reduced from 1.3x to 1.2x.
- The Near-Mid Damage Range shrank from 44.7 meters to 40.64 meters.
- Kit for JAK Heretic Carbine
- reduced horizontal recoil from 11.9 deg/s to 9.4 deg/s.
- Vertical recoil was increased from 47.1 deg/s to 47.9 deg/s.
MWIII’s Sidewinder
- modest reduction in recoil intensity following prolonged shooting.
- Stock of A90 Venom
- reduced the penalty for a recoil gun kick from 16% to 5%.
- Rapidstrike Grip (RB)
- An increase in aim down sight time from 9% to 11% is beneficial.
- reduced the penalty for recoil control from 10% to 4%.
SMG
AMR9 (MWIII)
- JAK Double Barrel Kit for Ettin
- Instead of being shot in a random spread, bullets are now fired in a vertical column.
RAM-9 (MWIII)
- Acceleration v5 Short Barrel
- reduced the sight speed penalty for aim down to 10% from 15%.
- Benefit of recoil rifle kick increased from 4% to 9%.
- benefit for recoil control increased from 8% to 12%.
- FSS Light Barrel Imperator
- Benefits from increased bullet velocity are now 20% rather than 15%.
- benefit from increased damage range to 20%, up from 12%.
- Barrel Suppressed at Boreal-6C
- Damage range penalty was reduced from 20% to 12%.
- The bullet velocity penalty has been reduced from 20% to 12%.
WSP-9 (MWIII)
- Minimum standing hipfire spread was reduced from 2 deg/s to 1.8 deg/s.
- Maximum standing hipfire spread was reduced from 6.2 deg/s to 5.6 deg/s.
- Tactical stance spread was reduced from 3.4 deg/s to 3.1 deg/s.
MWIII’s Rival 9
- JAK Carbine Kit for Headhunter
- The Near-Mid Damage Range grew from 33.02 meters to 45.72 meters.
PDSW 528 (MWII)
- better alignment of the iron sight optic that comes standard.
Shotguns
MWIII Lockwood 680
- Attachments for Barrels
- No matter how much ammunition is available, the damage pellet count is still 6.
LMG
Bruen MK9 (MWIII)
- The Lower Torso Damage Modifier was raised from 1.05x to 1.1x.
- reduced the aim down sight time from 450ms to 410ms.
- accelerated movement from 3.9 m/s to 4.4 m/s.
- Crouch movement speed was increased from 1.6 m/s to 2.1 m/s.
- 6.4 m/s is the new tactical sprint speed, up from 6.3 m/s.
- Aim down sight movement speed was increased from 1.9 m/s to 2.4 m/s.
MWIII Pulemyot 762
- Increased strength of aim down sight idle sway.
- Kit for Jak Annihilator Bullpup
- bullet velocity was reduced from 760 m/s to 660 m/s.
Sniper Rifles
Stalker XRK (MWIII)
- reduced the aim down sight time from 610 ms to 580 ms.
MWIII KATT AMR
- reduced the aim down sight time from 760 ms to 720 ms.
MWII, SPX -80
- Aim down sight time was extended from 545 ms to 570 ms.
Handguns
Renetti in MW III
- Kit for JAK Ferocity Carbine
- Maximum Damage went from 33 to 36.
- Min Damage climbed from 25 to 28.
COR-45 (MWIII)
- Kit for Converting XRK IP-V2
- bullet velocity was raised from 525 m/s to 600 m/s.
TYR (Mw III)
- The Near-Mid Damage Range was raised from 11.43 meters to 15.24 meters.
Daemon in 9 mm (MWII)
- Hand Rear Grip of Daemon
- Added absent Benefit of pistol fastdraw.
Launchers
- Stormward
- In Free for All Modes, adversaries will now appropriately be affected by EMP effects.
Amazing Weapons
Wunderwaffe DG-2
- The splash damage was raised from 75 to 100.
- Projectile Explosion Radius was raised from 50 to 64.
- Projectile speed was increased from 50.8 m/s to 101.6 m/s.
- There is no longer a requirement for players affected by the Wunderwaffe DG-2 to fire.
- Tick Damage effect was permitted to stack
- Modified Hipfire Sway and ADS.
- Resolved a problem with the ADS FOV after logging out.